Dick Tracy Copmobile and
Crime Stopper Game


 

At-a-glance information:


Items  Dick Tracy Copmobile and Crime Stopper Game
Manufacturer Ideal  Toy Corp.
Location Hollis, NY
Manufactured 1963

Background and History
I must admit I always liked Dick Tracy, but was never a comic book guy or anything like that.  In fact, as a kid, not sure where I even saw Dick Tracy to form an opinion, but I liked him and the creepy criminals in the stories as well. My guess is that somewhere along the line I watched the 1960 UPA cartoon.  Just can't seem to remember it well.  Ok, ok, the movie they made with Warren "ain't I great" Beatty and the trash heap known as Madonna was really sub-par, bet never mind, I don't consider that "Dick Tracy".

That said, in the 60s there was great interest in Dick Tracy again, with books, comics, and a couple of rather intereting toys profile here.

Copmobile, and the Dick Tracy Copmobile Disease

This fanciful creation by Ideal is considered a "Big Plastic" toy, and prized by collectors.  This is one of those toys that the addition of the scarce box can double the toy value.

My first exposure to the toy was over 20 years ago, when good friend Danny Satterfield started collecting toys.  Danny was the first person I knew that perfectly forecasted not only a surge in the popularity of vintage toys, but the importance of original boxes and packaging.  He was the first person I ever heard use the word "mint".

Dan and I were driving around in Dan's thrasher VW beetle through Pomona, California, when he veered into the parking lot of "Andrus Toys".  Andrus toys was a toy shop that had been there for years, and really amounted to an old house on the side of Mission Blvd (or maybe Hope, don't remember) and what had been the living room and dining room was a showcase for an odd assortment of toys.  Dan had been in there a number of times, and really didn't care for it, but there was something he wanted to get.

Going in, there was a heavy set, gruff woman at the back register who just kind of eyed us.  There on the shelf, in no particularly "presented" way, was a box labeled "Dick Tracy Copmobile".  Inside was a relatively complete model, with the exception of one of the verticle control sticks.  The car was salmon and blue, what I thought at the time a rather ugly affair.  The box was very nice.  This was true Old Store Stock, sitting in stock in an old store.  I thought it was odd, even then.

Dan laid out $75 for it, back THEN.  Imagine that.  Anyways, he took it home and before I knew it, he had fashioned a replacement control stick out of a sprue of some other plastic model.  It looked very correct.

We fired it up and watched it slowly inch across the floor, laughing at how misleading the box art was.  On the box, it shows a kid talking into the mike and "waving" a wand, seemingly making the car go.  The reality is the wand is a stick with a hoop (one version its a blunt plastic tip) that lets you manipulate the left/right and forward/reverse uprights.

The microphone was essentially a plastic affair that had a whisle to blow through, and the "microphone" part had a piece of paper-like material in it that "buzzed" when you spoke hard enough into it; an attempt to make your voice sound like a scratchy radio transmission.  Dan and I constantly played with the mic that day.  I remember thinking what a "manumatic" toy this was.  Remember you heard it here, I was the first person to ever use the word "manumatic" outside of transmission discussions.

The Disease

The very next day I awoke with the worst sore throat I ever had.   Could barely swallow.  Over the next few days, it seemed to get better.  I was then shocked to find that Dan had exactly the same sore throat, over the same period.  The sore throat for both of us lead to ear infections, which both cleared up, then went back to sore throats, again, for the both of us.

Not only is this odd to say the least (usually if one person give a virus to someone else, that person is a day or two behind in symptoms) but we became convinced that the only way this could have happen is that Dan and I BOTH picked up some sort of latent virus microbe on that damned Dick Tracy microphone!

It took about 2 months to feel completely normal again.  Think of this as you wish.

Here are some details:

Copmobile

The drivers-side door exclusively has the Dick Tracy Copmobile logo.  The logo lettering is actually molded into the plastic, it is not a decal.  

Notice the upright plastic poles coming out of the hood and the trunk.  The front one will turn the front wheels if the pole is pushed side to side.  The rear one moves forward and backward, and engages forward and reverse of the car. 

mobilerear

The car looks especially like an early 60s Ford Thunderbird from the back.  Vehicle is all plastic, and this model is has the blue and white color scheme.

control hoop
What you actually do is use this thin wand with a hoop on it to grasp the directional pole or the forward/reverse pole to "control" the car.  I wonder how many kids fell and broke the car chasing after it trying to get the hoop onto the car whilst it't moving.  Interesting concept, but certainly odd.  The box cover art is misleading!
top of whole car (Above)  This is the back of the car, with the forward and reverse pole. The small hole in the right side rear fender is where you can place the microphone.  Unclear why you would want to drive the car with the mike stuck there.  I didn't get a mike with this purchase.

cu

 Here is a close-up of the trunk lid.



Dick Tracy Crime Stopper Game

I have always been interested in games that had a mechanical or "toy" aspect to them.  Lie Detector, Mattel Sonar Sub Hunt, Moustrap, all these games that "did things" in addition to the fun of playing a game of skill and/or luck.

I finally got around to adding the Crime Stopper Game to The Collection.  I was intrigued by its huge spinner, switches, and cards.  I finally purchased this one from a vintage toy store and it is in very good condition.

However, the actual game, in my mind, needed a few more revisions before it was released.   The premise of the game is to spin the big spinner for a number, use the "decoder" to come up with "clues" (like a weapon)  and then remove those clues from a Concentration style board that has a picture of the criminal behind and concealed by the clue cards.  When you think you know which criminal is behind the cards (aided only by a small set of pictures of the criminals on the instuction sheet) you push a button next to the name, and if you guessed right, a dim bulb illuminates behind a "guilty" indicator.

Play is hampered because that is pretty much all the action of the game.  I think the game should have had a smaller spinner and made room for a larger play window with more cards, and maybe a few slots on the spinner that required you to do other things. Another Ideal game comes to mind, Radar Search, which had a great idea but the game can easily, and almost always, be won by pursuing player because it wasn't adequately test engineered. This game is also disappointing in that it is relatively easy to guess the bad guy by looking at the sample pictures, and the game action isn't really involving.

Game front view Box



Recommended for collectors of Dick Tracy, but I don't recommend it if you want a fun game to actually play...



Enjoy a video on the Copmobile!



Take me back home